206 lines
8.4 KiB
JavaScript
206 lines
8.4 KiB
JavaScript
// ===================================================================
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// Author: Denis Howlett <feedback@isocra.com>
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// WWW: http://www.isocra.com/
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//
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// NOTICE: You may use this code for any purpose, commercial or
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// private, without any further permission from the author. You may
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// remove this notice from your final code if you wish, however we
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// would appreciate it if at least the web site address is kept.
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//
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// You may *NOT* re-distribute this code in any way except through its
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// use. That means, you can include it in your product, or your web
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// site, or any other form where the code is actually being used. You
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// may not put the plain javascript up on your site for download or
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// include it in your javascript libraries for download.
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// If you wish to share this code with others, please just point them
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// to the URL instead.
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//
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// Please DO NOT link directly to this .js files from your site. Copy
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// the files to your server and use them there. Thank you.
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// ===================================================================
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/** Keep hold of the current table being dragged */
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var currenttable = null;
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/** Capture the onmousemove so that we can see if a row from the current
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* table if any is being dragged.
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* @param ev the event (for Firefox and Safari, otherwise we use window.event for IE)
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*/
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document.onmousemove = function(ev){
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if (currenttable && currenttable.dragObject) {
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ev = ev || window.event;
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var mousePos = currenttable.mouseCoords(ev);
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var y = mousePos.y - currenttable.mouseOffset.y;
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if (y != currenttable.oldY) {
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// work out if we're going up or down...
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var movingDown = y > currenttable.oldY;
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// update the old value
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currenttable.oldY = y;
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// update the style to show we're dragging
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currenttable.dragObject.style.backgroundColor = "#eee";
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// If we're over a row then move the dragged row to there so that the user sees the
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// effect dynamically
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var currentRow = currenttable.findDropTargetRow(y);
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if (currentRow) {
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if (movingDown && currenttable.dragObject != currentRow) {
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currenttable.dragObject.parentNode.insertBefore(currenttable.dragObject, currentRow.nextSibling);
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} else if (! movingDown && currenttable.dragObject != currentRow) {
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currenttable.dragObject.parentNode.insertBefore(currenttable.dragObject, currentRow);
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}
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}
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}
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return false;
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}
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}
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// Similarly for the mouseup
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document.onmouseup = function(ev){
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if (currenttable && currenttable.dragObject) {
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var droppedRow = currenttable.dragObject;
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// If we have a dragObject, then we need to release it,
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// The row will already have been moved to the right place so we just reset stuff
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droppedRow.style.backgroundColor = 'transparent';
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currenttable.dragObject = null;
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// And then call the onDrop method in case anyone wants to do any post processing
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currenttable.onDrop(currenttable.table, droppedRow);
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currenttable = null; // let go of the table too
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}
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}
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/** get the source element from an event in a way that works for IE and Firefox and Safari
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* @param evt the source event for Firefox (but not IE--IE uses window.event) */
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function getEventSource(evt) {
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if (window.event) {
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evt = window.event; // For IE
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return evt.srcElement;
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} else {
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return evt.target; // For Firefox
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}
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}
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/**
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* Encapsulate table Drag and Drop in a class. We'll have this as a Singleton
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* so we don't get scoping problems.
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*/
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function TableDnD() {
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/** Keep hold of the current drag object if any */
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this.dragObject = null;
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/** The current mouse offset */
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this.mouseOffset = null;
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/** The current table */
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this.table = null;
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/** Remember the old value of Y so that we don't do too much processing */
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this.oldY = 0;
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/** Initialise the drag and drop by capturing mouse move events */
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this.init = function(table) {
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this.table = table;
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var rows = table.tBodies[0].rows; //getElementsByTagName("tr")
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for (var i=0; i<rows.length; i++) {
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// John Tarr: added to ignore rows that I've added the NoDnD attribute to (Category and Header rows)
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var nodrag = rows[i].getAttribute("NoDrag")
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if (nodrag == null || nodrag == "undefined") { //There is no NoDnD attribute on rows I want to drag
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this.makeDraggable(rows[i]);
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}
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}
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}
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/** This function is called when you drop a row, so redefine it in your code
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to do whatever you want, for example use Ajax to update the server */
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this.onDrop = function(table, droppedRow) {
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// Do nothing for now
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}
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/** Get the position of an element by going up the DOM tree and adding up all the offsets */
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this.getPosition = function(e){
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var left = 0;
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var top = 0;
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/** Safari fix -- thanks to Luis Chato for this! */
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if (e.offsetHeight == 0) {
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/** Safari 2 doesn't correctly grab the offsetTop of a table row
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this is detailed here:
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http://jacob.peargrove.com/blog/2006/technical/table-row-offsettop-bug-in-safari/
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the solution is likewise noted there, grab the offset of a table cell in the row - the firstChild.
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note that firefox will return a text node as a first child, so designing a more thorough
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solution may need to take that into account, for now this seems to work in firefox, safari, ie */
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e = e.firstChild; // a table cell
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}
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while (e.offsetParent){
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left += e.offsetLeft;
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top += e.offsetTop;
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e = e.offsetParent;
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}
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left += e.offsetLeft;
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top += e.offsetTop;
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return {x:left, y:top};
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}
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/** Get the mouse coordinates from the event (allowing for browser differences) */
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this.mouseCoords = function(ev){
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if(ev.pageX || ev.pageY){
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return {x:ev.pageX, y:ev.pageY};
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}
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return {
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x:ev.clientX + document.body.scrollLeft - document.body.clientLeft,
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y:ev.clientY + document.body.scrollTop - document.body.clientTop
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};
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}
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/** Given a target element and a mouse event, get the mouse offset from that element.
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To do this we need the element's position and the mouse position */
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this.getMouseOffset = function(target, ev){
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ev = ev || window.event;
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var docPos = this.getPosition(target);
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var mousePos = this.mouseCoords(ev);
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return {x:mousePos.x - docPos.x, y:mousePos.y - docPos.y};
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}
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/** Take an item and add an onmousedown method so that we can make it draggable */
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this.makeDraggable = function(item) {
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if(!item) return;
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var self = this; // Keep the context of the TableDnd inside the function
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item.onmousedown = function(ev) {
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// Need to check to see if we are an input or not, if we are an input, then
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// return true to allow normal processing
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var target = getEventSource(ev);
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if (target.tagName == 'INPUT' || target.tagName == 'SELECT') return true;
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currenttable = self;
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self.dragObject = this;
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self.mouseOffset = self.getMouseOffset(this, ev);
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return false;
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}
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item.style.cursor = "move";
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}
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/** We're only worried about the y position really, because we can only move rows up and down */
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this.findDropTargetRow = function(y) {
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var rows = this.table.tBodies[0].rows;
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for (var i=0; i<rows.length; i++) {
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var row = rows[i];
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// John Tarr added to ignore rows that I've added the NoDnD attribute to (Header rows)
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var nodrop = row.getAttribute("NoDrop");
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if (nodrop == null || nodrop == "undefined") { //There is no NoDnD attribute on rows I want to drag
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var rowY = this.getPosition(row).y;
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var rowHeight = parseInt(row.offsetHeight)/2;
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if (row.offsetHeight == 0) {
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rowY = this.getPosition(row.firstChild).y;
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rowHeight = parseInt(row.firstChild.offsetHeight)/2;
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}
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// Because we always have to insert before, we need to offset the height a bit
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if ((y > rowY - rowHeight) && (y < (rowY + rowHeight))) {
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// that's the row we're over
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return row;
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}
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}
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}
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return null;
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}
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}
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